<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Jam on Garrett Hoofman</title><link>https://ghoofman.com/tags/game-jam/</link><description>Recent content in Game Jam on Garrett Hoofman</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Garrett Hoofman</copyright><lastBuildDate>Mon, 29 Aug 2016 00:00:00 +0000</lastBuildDate><atom:link href="https://ghoofman.com/tags/game-jam/index.xml" rel="self" type="application/rss+xml"/><item><title>Dont Get Eaten by Dinosaurs</title><link>https://ghoofman.com/dont-get-eaten-by-dinosaurs/</link><pubDate>Mon, 29 Aug 2016 00:00:00 +0000</pubDate><guid>https://ghoofman.com/dont-get-eaten-by-dinosaurs/</guid><description>&lt;p&gt;The title sums it up pretty well. Don&amp;rsquo;t get eaten by dinosaurs.&lt;br&gt;
&lt;br&gt;
Your goal is to survive 7 days and before it ends, hit 100 stamina (meaning your full)&lt;br&gt;
&lt;br&gt;
Chickens are pretty easy to take out, the TRex&amp;rsquo;s are out for blood though.&lt;/p&gt;
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		&lt;/div&gt;</description></item><item><title>Graveyard Shift</title><link>https://ghoofman.com/graveyard-shift/</link><pubDate>Mon, 18 Apr 2016 00:00:00 +0000</pubDate><guid>https://ghoofman.com/graveyard-shift/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;p&gt;Graveyard Shift is a live-action card game. Your objective: stay alive.&lt;br&gt;
&lt;br&gt;
The strategy is about managing your deck of cards to enhance your character during battle. You&amp;rsquo;ll use cards to shapeshift into skeletons, wolves and people each with their own unique abilities.&lt;br&gt;
&lt;br&gt;
Go forth and smite your enemies.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Instructions&lt;br&gt;
=============================&lt;br&gt;
This game plays a little bit like MtG in that you&amp;rsquo;re playing cards, and using energy to &amp;ldquo;cast&amp;rdquo; them.&lt;br&gt;
&lt;br&gt;
You start with a deck of cards which is shuffled at the start of the game, and then every 3 seconds you draw a card unless you have 4 cards in your hand (max hand size).&lt;br&gt;
&lt;br&gt;
When you play an energy card, you gain 1 energy.&lt;br&gt;
&lt;br&gt;
You can then use the energy you&amp;rsquo;ve collected to play other cards in your hand based on their cost (Upper right number of the card)&lt;br&gt;
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Each card has a description in the bottom.&lt;br&gt;
&lt;br&gt;
Shapeshifting cards have stats in the middle for Attack, Defense, and Speed.&lt;br&gt;
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You continue playing cards until you run out of cards in your deck, all the while trying to fight off an AI that&amp;rsquo;s doing the same thing.\&lt;/p&gt;</description></item><item><title>Connected Worlds</title><link>https://ghoofman.com/connected-worlds/</link><pubDate>Tue, 25 Aug 2015 00:00:00 +0000</pubDate><guid>https://ghoofman.com/connected-worlds/</guid><description>&lt;p&gt;Theme - Idea was that you&amp;rsquo;re running a smart home that connects all of your worlds together: Entertainment, Work, Social Life, etc.&lt;/p&gt;
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&lt;p&gt;Information&lt;br&gt;
==================================&lt;br&gt;
This is running under the OPifex Engine, still under development, could be buggy.&lt;br&gt;
&lt;br&gt;
It was tested under Windows 8.1 with an Intel card. If you have a problem running it, please send me a screenshot of the console output and I&amp;rsquo;ll see if I can fix it.&lt;br&gt;
&lt;br&gt;
Or run it from command prompt: Application.exe &amp;gt; log.txt&lt;br&gt;
And then send me the log.txt file at &lt;a href="https://ghoofman.com/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="5334322121362727132736323e3c233a35362b7d303c3e"&gt;[email protected]&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Controls&lt;br&gt;
==================================&lt;br&gt;
Enter - Go Through Menus&lt;br&gt;
Space - Move through time faster&lt;br&gt;
Left Mouse Click - Click on objects&lt;br&gt;
&lt;br&gt;
Unfinished&lt;br&gt;
==================================&lt;br&gt;
Kitchen - Character doesn&amp;rsquo;t eat :/&lt;br&gt;
Restaurant - No social life..&lt;br&gt;
Additional People - Wanted to add kids, wife, co-workers, etc.&lt;br&gt;
Security System&lt;br&gt;
Additional Controls - Air Conditioning, Phone Calls, etc.&lt;/p&gt;</description></item><item><title>The Mad Engineer</title><link>https://ghoofman.com/the-mad-engineer/</link><pubDate>Tue, 28 Apr 2015 00:00:00 +0000</pubDate><guid>https://ghoofman.com/the-mad-engineer/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;p&gt;The idea I had for Beneath the Surface was an ugly robot. It didn&amp;rsquo;t look like much, didn&amp;rsquo;t have much for skills, but it had an intelligence. An intelligence &amp;ldquo;beneath the surface&amp;rdquo; that would allow it to break free, to think for itself.&lt;br&gt;
&lt;br&gt;
I didn&amp;rsquo;t get as far as I had intended, so it&amp;rsquo;s a brief game as is. Also had some music trouble with the audio system so I&amp;rsquo;m including a version with and with out sound.&lt;/p&gt;</description></item><item><title>Ultimate Bro-Down: Post mortem</title><link>https://ghoofman.com/ultimate-bro-down/</link><pubDate>Mon, 06 Oct 2014 00:00:00 +0000</pubDate><guid>https://ghoofman.com/ultimate-bro-down/</guid><description>&lt;p&gt;Cross Post with Kirk Roerig (&lt;a href="https://twitter.com/mrpossoms?ref=ghoofman.com" target="_blank" rel="noreferrer"&gt;@mrpossoms&lt;/a&gt;)&lt;/p&gt;

&lt;h3 class="relative group"&gt;Week of Awesome II &lt;em&gt;# Kirk&lt;/em&gt;
 &lt;div id="week-of-awesome-ii--kirk" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#week-of-awesome-ii--kirk" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;p&gt;On August 24th, a second annual game development competition was posted on &lt;a href="https://teamopifex.com/ultimate-bro-down-post-mortem/www.gamedev.net?ref=ghoofman.com" target="_blank" rel="noreferrer"&gt;gamedev.net&lt;/a&gt;. Like many game jams, it followed pretty standard rules.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Adhere to the theme&lt;/li&gt;
&lt;li&gt;No development may begin before the start of the competition&lt;/li&gt;
&lt;li&gt;Complete your project within the 7 day competition period.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="https://twitter.com/gambitsunob?ref=ghoofman.com" target="_blank" rel="noreferrer"&gt;Garrett Hoofman&lt;/a&gt; approached me about competing shortly after it was announced on gdn. I said yes, and Garrett began preparing an empty project for the jam.&lt;/p&gt;</description></item><item><title>TAGJam10</title><link>https://ghoofman.com/tagjam10/</link><pubDate>Thu, 15 May 2014 14:10:00 +0000</pubDate><guid>https://ghoofman.com/tagjam10/</guid><description>&lt;p&gt;The TAGjam10 event happened from May 2nd to May 12th lasting a total of 10 days. That&amp;rsquo;s quite a bit longer than your typical game jam which will usually last about 48 hours. I relished it.&lt;/p&gt;
&lt;p&gt;In 48 hours time you can create some interesting mechanics, or a cool plot twist, but it&amp;rsquo;s always hurried, and always a mess of code. With 10 days time it allowed for more polish, more experimentation, and a more thourough understanding of the code.&lt;/p&gt;</description></item></channel></rss>